A “work” version of the map for Kings of the North is now up on the Paksworld website maps page, here. I don’t have time to do a prettified antiqued version right now, so this is for those who bought the book in a format that did not include the map.
You will notice the clunky font of the labels–and the pencil lines here and there…and the specks. And if you have the book, you will notice the lack of same, and the prettier font the publisher put on the cleaned-up and blank map I sent for them to decorate. Besides lack of time, I thought some of you might enjoy seeing the more “workshop” end of the map. Maps in progress are always imperfect (to be honest, finished maps are always imperfect, too–a map cannot encompass all the reality it guides you across. Some of you will have read Benoit Mandelbrot’s The Fractal Geometry of Nature, one of my favorites…) But the imperfections are clues to the mapmaker’s ideas about the map–not just where things are, but how to represent them.
Someone wanted me to do a “complete, coast to coast” map of this story world. I can’t. For me as a writer, it’s important that this world cannot be mapped completely. It’s possible, though unlikely, that some of my science fictional worlds could–if I had time and took enough thought–be mapped completely. Some of them, like Slotter Key and Nexus in the Vatta’s War group, I have “seen” from space and from traveling around on them, flying over them, taking trains and other ground transportation, and I could map more of them than I have mapped of this world, if not completely map them. But this world is different. And it will never be completely mapped, by me or anyone else, because some parts of it will be unwritten, and thus unknown and unknowable.